﻿using SharpDX;
using SharpDX.RawInput;

namespace FadeGameFramework
{
    public class MouseEventArgs
    {
        public MouseEventArgs(Vector2 pos, int clickButtons, MouseButtonFlags mouseButtonFlags) {
            Position = pos;
            ClickButtons = clickButtons;
            MouseButtonFlags = mouseButtonFlags;
        }

        public Vector2 Position { get; }
        public int ClickButtons { get; }
        public MouseButtonFlags MouseButtonFlags { get; }
    }
}